Wound
You gain a Wound any time you take Damage to your Vitality. First roll a Wound Test to see which Wound Condition you will gain a Persistent Stack of. Perform the Test with no Modifier. (These are in the same order on your Character Sheet):
- [0!] Gain a stack of Unconscious.
- [1] Gain a stack of Blinded.
- [2] Gain a stack of Blunted.
- [3] Gain a stack of Choked.
- [4] Gain a stack of Deafened.
- [5] Gain a stack of Mounted.
- [6] Gain a stack of Movable.
- [7] Gain a stack of Restrained.
- [8] Gain a stack of Slowed.
- [9] Gain a stack of Vulnerable.
- [10!] Gain a stack of a Stealth Condition of your choice.
If gaining a condition that requires a source, like Mounted or Movable, the source of the Damage that gave you the Wound can choose whether to become the source of the condition or not.
For each Vitality you heal, you may remove 1 Wound and it's relevant Status Condition.