Elemental Weapon
Time: Action Target: A weapon in Swinging Distance(1u)
Test: Tuning Concentrating
Regardless of your Tuning Score, this Ability takes effect and adds 1 Concentrating.
The target weapon gains the following Power Up that expires when you lose Concentration:
Time: Power Up Target: Your Melee Attack or Ranged Attack
Power Up your Melee Attack or Ranged Attack:
- The Damage Type changes to match the Elemental Weapon Flavor used.
- Add any other effects determined by the Elemental Weapon Flavor used.
- Acidic Weapon.
- Deal Solid/Caustic Damage.
- If this weapon is all organic material and the target(s) have a Shield greater than 0, this Ability does 1 extra Damage.
- Electric Weapon.
- Fiery Weapon.
- Deal Fluid/Fire Damage.
- Flammable objects are lit on fire if they are not worn or held.
- Create a Fire Zone on the surface below the target, provided they were not airborne. When targeting a Shape Upgrade, the entire are becomes a Fire Zone.
- Frigid Weapon.
- Poisonous Weapon.
- Deal Fluid/Caustic Damage.
- If the target has a Shield of 0, they must Pass a Might Save or gain the caster's choice of 1 Stack of Bleeding(Fluid/Caustic) or 1 Stack of Blunted.
- Stone Weapon.
- Thunderous Weapon.
- Deal Fluid/Blunt Damage.
- The chosen Basic Attack is Loud.
- The first time the target Moves before the end of their next Turn, they suffer 2 Fluid/Blunt Damage.
Upgrades:
- Greater(1).
- Choose a second Flavor. You can choose which 1 Flavor to apply with each cast.
- You can use this Ability to create a new Melee Weapon or Ranged Weapon out of thin air. When you do, it comes with no Upgrades. The weapon vanishes when you lose Concentration.
- Greater(2).
- Choose a third Flavor. You can choose which 1 Flavor to apply with each cast.
- When you create a Melee Weapon or Ranged Weapon from nothing, you can add 1 Upgrade of your choice or the following Upgrade:
- Returning. As a Free Action, you can call the Elemental Weapon back into your hand.
- Greater(3).
- Gain benefits unique to each Flavor that last as long as you maintain Concentration:
- Acidic Bolt.
- Create a Toxic Zone on a surface below the target.
- Electric Bolt.
- Create an Electrified Zone where the target was.
- Fiery Bolt.
- Frigid Bolt.
- Create a Cold Zone where the target was.
- Poisonous Bolt.
- Create a Toxic Zone where the target was.
- Stone Weapon.
- The Slow Zone created extends out onto all surfaces within a cone behind the target that is Spitting Distance(4u) long.
- Thunderous Bolt.
- Acidic Bolt.
- Gain benefits unique to each Flavor that last as long as you maintain Concentration: