Elemental Weapon
Time: Slow Action Target: A creature in Swinging Distance
Components: Health and Vitality
Test: Mage Stat Concentrating
Regardless of your Mage Stat Score, this Ability takes effect.
Empower your choice of a creature's Melee Attacks or Ranged Attacks with elemental energy. The chosen Basic Attack now has a Damage Type based on the Flavor chosen as well as a bonus effect.
- Acidic Weapon.
- The chosen Basic Attack deals Solid/Caustic Damage.
- If the weapon used is organic and the target(s) have a Shield greater than 0, this Ability does 1 extra Damage.
- Electric Weapon.
- The chosen Basic Attack deals Fluid/Shock Damage.
- If the weapon used is metallic and the target(s) have a Shield greater than 0, they must make a Grit Save or gain a stack of Stunned.
- Fiery Weapon.
- The chosen Basic Attack deals Fluid/Fire Damage.
- Flammable things are lit on fire if they are not being worn or held.
- A Fire Zone is created on the surface below the target, if they were not airborne. If a Shape Upgrade was used, the entire are becomes a Fire Zone.
- Frigid Weapon.
- The chosen Basic Attack deals Fluid/Ice Damage.
- The target must make a Grit Save or gain 1 stack of Slowed.
- Poisonous Weapon.
- The chosen Basic Attack deals Fluid/Caustic Damage.
- If the target has a Shield of 0, they must make a Grit Save or gain the caster's choice of 1 stack of Bloodied or 1 stack of Blunted.
- Stone Weapon.
- The chosen Basic Attack deals Solid/Blunt Damage and the target must Pass an Grit Save or fall Prone. If the creature was standing on a solid surface, the surface becomes a Slow Zone.
- Thunderous Weapon.
- The chosen Basic Attack is Loud and removes the user's Sneaky status.
- The chosen Basic Attack deals Fluid/Blunt Damage.
- If the target uses any Movement on their next Turn, they suffer 2 Fluid/Blunt Damage.
- Lingering. Requires Level 7.
- Gain benefits unique to each Flavor that last as long as you maintain Concentration:
- Acidic Bolt.
- Create a Toxic Zone on a surface below the target.
- Electric Bolt.
- Create an Electrified Zone where the target was.
- Fiery Bolt.
- Frigid Bolt.
- Create a Cold Zone where the target was.
- Poisonous Bolt.
- Create a Toxic Zone where the target was.
- Stone Weapon.
- The Slow Zone created extends out onto all surfaces within a cone behind the target that is Spitting Distance long.
- Thunderous Bolt.
- If the target uses any Movement on their Turn after their next, they suffer 1 Fluid/Blunt Damage.
- Acidic Bolt.
- Gain benefits unique to each Flavor that last as long as you maintain Concentration:
- Versatile.