2.5. Grapple

The Grapple Ability lets you inflict Status Conditions of your choice on someone, though they have decent chances of resisting your efforts. (See 3.7. Status Conditions.)

When you start your Grapple, you will choose a creature in Swinging Distance(1u). Your Test will then determine how many Status Conditions you can choose to try to inflict on your target. The target will roll a Save Test, modified by your Score in the usual way (if you got a High Score, they must roll with a Disadvantage. If you got a Low Score, the target can roll with an Advantage.) If their Save was a Success, they can then remove two of your chosen Status Conditions.

From the Appendix:

Grapple

Time: : Action Target: any in Swinging Distance(1u)
Test: Might Save: *Might or *Artifice
Effect: Attack, Control

Choose Might or Artifice for the Test. You may incur Penalties (listed below) based on your choice.

Might or Artifice]: You can choose [..6] 1 [7..9] 2 [10..] 3 effects.
Penalties:

  • Bigger. If you choose Artifice, gain a Disadvantage for each size you are larger than the target.
  • Smaller. If you choose Might, gain a Disadvantage for each size you are smaller than the target.

Choose from the following effects. You can choose each effect more than once:

The target's Save must be the same Stat you chose. If the target Passes their Save, they can remove 2 of your chosen effects.

As an Action, the target can attempt to break free of your grapple. Repeat the Test and Save for this Ability again, choosing Might or Artifice and incurring the same Penalties as before, but this time skip choosing effects.

You can use this Ability again on an active target to add new effects to the grapple.

The grapple ends if:

While grappling the target:

  • You are Blunted against all but the grapple target.
  • If the target of your grapple moves, you can use a Free Reaction to use Movement from your next Turn to move with them (preventing the end of the grapple.)

Next Up: 2.6. Dodge, Shield, Recover