2.5. Grapple

The Grapple Ability lets you inflict Status Conditions of your choice on someone, though they have decent chances of resisting your efforts. (See 3.7. Status Conditions.)

When you start your Grapple, you will choose a creature in Swinging Distance(1u). Your Test will then determine how many Status Conditions you can choose to try to inflict on your target. The target will roll a Save Test, modified by your Score in the usual way (if you got a High Score, they must roll with a Disadvantage. If you got a Low Score, the target can roll with an Advantage.) If their Save was a Success, they can then remove two of your chosen Status Conditions.

From the Appendix:

Grapple

Time: : Action Target: any in Swinging Distance(1u)
Test: Might Save: *Might or *Artifice
Effect: Attack, Control

Choose Might or Artifice for the Test. Choose 3 Stacks of Wound Conditions to attempt to apply with the following caveats:

The target must Save with the same Stat you chose:

Save Bonuses:
  • Smaller. If saving with Artifice, target gains an Advantage for each size smaller they are than you.
  • Bigger. If saving with Might, target gains an Advantage for each size bigger they are than you.

While grappling the target:

  • If the target of your grapple moves, you can use a Free Reaction to use Movement from your next Turn to move with them, preventing the end of the grapple. (If you Mounted the target, you force the target to carry you instead.)
  • You are Blunted against all but the grapple target.

Breaking free from a Grapple

As an Action, the target can attempt to break free from your Grapple. When they do, you will first perform your choice of a Might or Artifice Test using the same Penalties above. The target must then Save using the same Stat that you chose.

The grapple also ends if:

Basic Ability or Fighter Upgrade:

Next Up: 2.6. Dodge, Shield, Recover