Vampire
You are a vampire. Your undead state can leave you open to holy attackers, but it also grants you dark abilities from your adopted bloodline.
You have 6 Vitality and 8 Health. When your Vitality reaches 0, you are Dead.
You have the Undead Creature Tag. You have a Weakness to Ethereal/Fire Damage and a Resistance to Ethereal/Caustic Damage.
You gain the following Ability:
Time: Action Target: A creature in Swinging Distance(1u)
Test: Might Save: Might
Effect: Buff, Debuff
The target takes 1 Solid/Sharp Damage.
The target must Pass a Might Save or take an additional 1 Ethereal/Caustic Damage. If any of the Damage dealt was applied to Health or Vitality, transfer those points to your Health or Vitality, respectively.
Flavors (Choose one, two, or three):
- Commanding.
- Gain the Command Spell with one Upgrade on it.
- Shifter.
- Strong.
- Increase your Might by 1.
- Mind Reader.
- Gain the Read Minds Ability with one Upgrade on it.
- Telepath.
If you chose two Flavors, you will gain the following downsides:
- You gain a Weakness to all Fire Damage.
- You will suffer 1 Ethereal/Fire Damage if you touch garlic, a holy object, or if you stand on holy ground.
- You gain a Persistent Stack of Bloodlusted while it's nighttime unless you drank blood in this or the previous Episode.
If you chose three Flavors, you will also gain the following downsides:
- You will suffer 1 Ethereal/Fire Damage when exposed to direct sunlight.
- You cannot enter an inhabited building unless you have been invited in by one of its usual inhabitants.
- You will instantly Die if anyone gets a Critical Success on an attack with a wooden stake.
At Level 1:
- Gain 2 Trait Abilities.