Command

Time: Action Target: A creature in Shooting Distance(16u)
Test: Tuning Save: Artifice

Speak a one-word Command.

The target's Artifice Save:

If the target has two stacks of Charmed after the Save, you compel them to obey the Command on their next Turn. The GM may ask the target to spend a Beat or a Hook if the resulting action would use a Beat or a Hook otherwise. Similarly, the target may need to pay other costs or gain Status Conditions (also determined by the GM.)

If the Command is not one of the Reliable Commands below, the target can choose to interpret a Command how they wish. The Reliable Commands always have the following effects:

A creature affected by this Spell knows you have used magic on them. If one of your Commands causes the target to take Damage, they then lose all stacks of Charmed toward you.

Upgrades: