Command
Time: Action Target: A creature in Shooting Distance(16u)
Test: Tuning Save: Artifice
Speak a one-word Command.
If the target has two stacks of Charmed after the Save, you compel them to obey the Command on their next Turn. The GM may ask the target to spend a Beat or a Hook if the resulting action would use a Beat or a Hook otherwise. Similarly, the target may need to pay other costs or gain Status Conditions (also determined by the GM.)
If the Command is not one of the Reliable Commands below, the target can choose to interpret a Command how they wish. The Reliable Commands always have the following effects:
- Approach.
- The target uses Move's Free Action to move along the most direct route toward you as much as they can. The target then gains one stack of Slowed.
- Clap/Drop/Wave.
- The target drops whatever it's holding, including any and all Wielded Items. The target also gains one stack of Restrained.
- Faint/Grovel/Kneel/Sleep.
- Flee/Retreat.
- The target uses Move's Free Action to move along a route that will get them the furthest distance from you in the quickest way possible, moving as far as they can. The target then gains one stack of Slowed.
- Go/March/Run/Walk.
- The target uses Move's Free Action to move along a route that will take it to the furthest point possible in the direction that you point in. The target then gains one stack of Slowed.
- Halt/Stop.
- The target gains two stacks of Slowed.
A creature affected by this Spell knows you have used magic on them. If one of your Commands causes the target to take Damage, they then lose all stacks of Charmed toward you.
Upgrades:
- Dominating.
- You gain more Reliable Commands including the following:
- Attack.
- The target will make a Melee Attack against a valid target of your choice, provided it can spend a Beat to do so. (Without this Upgrade, the GM or Adventurer can choose who to attack, if anyone.)
- Boogie/Dance/Freeze/etc.
- The target gains one stack of Slowed and one stack of Restrained.
- Forget/Rethink.
- The target will lose Concentration on one Ability of its choice.
- Attack.
- You gain more Reliable Commands including the following:
- Echoed.
- You can target all creatures in a Huge(4u) Sphere Shape that is within Shooting Distance(16u).
- Pointed.
- You gain more Reliable Commands including the following:
- Disrobe/Strip/Undress.
- The creature will begin to remove its clothes. It gains one stack of Slowed and one stack of Restrained. Immediately after ending their next Turn, the target gains a stack of Vulnerable. (Without this Upgrade, the creature may remove one smaller article of clothing at the GM's discretion.)
- Divulge.
- The target reveals information that they have been hesitant to share. The information is pertinent to the current conversation or line of questioning. The information revealed will be true to their knowledge and understanding. (Without this Upgrade, the creature will likely reveal a random secret that it knows.)
- Look.
- The target gains a stack of Vulnerable.
- Disrobe/Strip/Undress.
- You gain more Reliable Commands including the following: