Melee Attack
Time: Action Target: any in Swinging Distance
Trigger: When the target leaves Swinging Distance of you and is not Sneaky
Test: Fighter Stat
Effect: Attack
- [0!] You miss. No Effect.
- [..6] You hit. Deal 0 Solid/Blunt Damage.
- [7..9] You hit. Deal 1 Solid/Blunt Damage.
- [10..] You hit. Deal 2 Solid/Blunt Damage.
- [10!] You hit. Deal 3 Solid/Blunt Damage.
Melee Weapons. When you Wield and weapon, such as the Melee Weapon, gain the benefits described by that weapon, including increased damage.
- Forced Entry. This attack counts as Loud when attacking an object or attempting to force your way into a container, through a door, etc.
- Improvised Maneuver. Disadvantage when attempting an improvised maneuver to trip or shove an opponent. The GM will describe what may be possible and if there will be a saving throw for your target before you commit to using this Ability.
- Improvised Weapon. If you are using an improvised weapon, gain the benefits of a Melee Weapon, but a Disadvantage on the Test.