Brew Jekyll's Infusion

Time: Montage Target: Your pack
Requires: 1 Obscure Good
Test: Tinkering
Effect: Item

You create a potion of the late great Dr. Jekyll. Roll Tinkering to determine the Item Grade, then add Jekyll's Infusion to your inventory:

Jekyll's Infusion

Use Item. Close range. Buff effect.
Worth: 1 Obscure Good

Consume as an Quick Action:

Use Jekyll's Infusion

Time: Quick Action Target: Self or a willing creature in Swinging Distance(1u)
Test: Tinkering
Effect: Buff

Target chooses Artifice or Tuning to reduce by 1 for the rest of the Episode. The target then gains two Persistent Stacks of "Infused". The target loses 1 Stack of Infused each time they gain Health or Vitality.

The target temporarily sets their Might to 4 while they are Infused.

If the target's Artifice or Tuning is negative while they are Infused, the target also gains a Persistent Stack of Bloodlusted until they are no longer Infused.

Item Grades:

  • [..6] As written.
  • [7..] The target can temporarily set their Might to 5 instead of 4.
  • [10..] The target can temporarily set their Might to 6 instead of 4.
  • [10!] :LiArrowUp:Ditto and doesn't have to temporarily reduce their Artifice or Tuning.