Mage Hand
Time: Quick Action
Target: An empty space in Spitting Distance(4u)
Requirements: #Chants, #Motions
Test: Tuning Concentrating
Regardless of your Tuning Score, this Ability takes effect and you gain 1 Concentrating.
Conjure forth a spectral Magic Hand:
- The Magic Hand acts on your Turn and gains one Beat of its own per Turn.
- You can magically issue and re-issue simple commands for the Magic Hand. You can tell it where to fly and what to do or give it generic tasks, like hold this item or keep moving gold from one corner of the room to another. The Magic Hand will follow all tasks to completion.
- The Magic Hand remains until this Spell Ability ends or it reaches 0 Vitality, at which point it vanishes from existence.
From the Creature List:
Note: Swarms!
You can create additional Magic Hands with every casting of this spell. If you are able to create 5 Magic Hands (not likely without an Upgrade) you can make them into a Spitting Distance(4u) wide Swarm, at 10 Magic Hands you can make a Throwing Distance(8u) wide Swarm. Once you have a Swarm, you can use the swarm's Abilities on your Turn using your Beats.
Upgrades:
- Invisible.
- You can make the Magic Hand Invisible when summoned.
- Numerous(1).
- You can create three Magic Hands with every casting of this spell.
- Numerous(2).
- You can create six Magic Hands with every casting of this spell.
- Skilled.
- The Magic Hand can use your Exploration Skills instead of its own.