Cleanse
Time: Action Target: Any in Swinging Distance(1u)
Test: Tuning Exhausted
Effect: Healing
Call on your deity to intervene on your behalf when your need is great.
- [..6] You take 1 True Damage. Your Deity is not pleased.
- [7..9] Gain 1 stack of Exhausted. Clear one Fleeting Stack of each Status Condition on the target.
- [10..] :LiArrowUp:Ditto and temporarily clear one Persistent Stack of a Status Condition that returns at the end of the current Encounter (or for 1 minute in Freeplay.) If the conditions that make the Persistent Stack last are no longer met, the Persistent Stack returns as a Fleeting Stack.
You cannot use this Ability to clear Stacks of Exhausted to below your number of Exhausted Stacks.
Upgrades:
- Greater(1).
- On a High Score you can clear all Fleeting Stacks of all Status Conditions.
- On a High Score, you can temporarily clear two Persistent Stacks of one Status Condition instead of 1 Stack. The effect lasts for 10 minutes instead of 1 minute.
- Greater(2).
- You can now choose any two targets in Spitting Distance(4u).
- On a Mixed Score you can clear all Fleeting Stacks of all Status Conditions on the target.
- On a High Score, you can clear all Persistent Stacks of all Status Conditions for up to 1 hour.