Recover
Time: Quick Action Target: Self
Requirements: spend 1 Recovery
Effect: Healing
Spend 1 Recovery, then choose:
Your max Recoveries starts equal to half your Might, rounded up. During Opening Credits, you will refill your Recoveries back up to the max.
Basic Ability or Mage Upgrade:
- Hearty(1).
- Increase your current and max Recoveries by 2.
- Hearty(2).
- Increase your current and max Recoveries by 2.
- Magical.