Grapple
Time: : Action Target: any in Swinging Distance(1u)
Test: Might Save: *Might or *Artifice
Effect: Attack, Control
Choose Might or Artifice for the Test.
Might or Artifice]: You can choose [..6] 1, [7..9] 2, [10..] 3, or [10!] 4 Wound Conditions with the following caveats:
- If you choose a Compound Condition, it counts as 1 choice for each Component Condition.
- You cannot choose Movable unless you tested with Might.
- You cannot choose Mounted unless you tested with Artifice.
Penalties:
- Bigger. If you choose Artifice, gain a Disadvantage for each size you are larger than the target.
- Smaller. If you choose Might, gain a Disadvantage for each size you are smaller than the target.
The target must Save with the same Stat you chose. If the target Passes their Save, they can remove 2 of your chosen effects.
As an Action, the target can attempt to break free from your Grapple. When they do, you will first perform your choice of a Might or Artifice Test using the Penalties above. The target must then Save using the same Stat that you chose.
You can use this Ability again on an active target to add new effects to the grapple.
The grapple ends if:
- You use a Free Action to end it.
- You ever have two stacks of Restrained.
- If you and the target are ever moved more than Swinging Distance(1u) apart.
- The target is able to remove the Status Conditions inflicted by your Grapple.
While grappling the target:
- You are Blunted against all but the grapple target.
- If the target of your grapple moves, you can use a Free Reaction to use Movement from your next Turn to move with them (preventing the end of the grapple.) You can skip this if you Mounted the target.
Basic Ability or Fighter Upgrade:
- Martial.
- After the Test for this Ability, you can spend at a rate of one Beat to add one choice of Wound Condition. The same restrictions above apply.