Grapple
Time: : Action Target: any in Swinging Distance(1u)
Test: Might Save: *Might or *Artifice
Effect: Attack, Control
Choose Might or Artifice for the Test. Choose 3 Stacks of Wound Conditions to attempt to apply with the following caveats:
- If you choose a Compound Condition, it counts as 1 choice for each Component Condition that the target is not already affected by.
- You cannot choose Movable unless you choose Might for the Test.
- You cannot choose Mounted unless you choose Artifice for the Test.
The target must Save with the same Stat you chose:
- {0!} The grappler can choose one additional Wound Condition.
- {..6} The target gains Persistent Stacks of the chosen Wound Conditions that clear when the grapple ends.
- {7..9} :LiArrowUp:Ditto, but the target can remove 2 of the chosen Wound Condition Stacks.
- {10..} The target gains no Wound Condition Stacks.
Save Bonuses:
- Smaller. If saving with Artifice, target gains an Advantage for each size smaller they are than you.
- Bigger. If saving with Might, target gains an Advantage for each size bigger they are than you.
While grappling the target:
- If the target of your grapple moves, you can use a Free Reaction to use Movement from your next Turn to move with them, preventing the end of the grapple. (If you Mounted the target, you force the target to carry you instead.)
- You are Blunted against all but the grapple target.
Breaking free from a Grapple
As an Action, the target can attempt to break free from your Grapple. When they do, you will first perform your choice of a Might or Artifice Test using the same Penalties above. The target must then Save using the same Stat that you chose.
The grapple also ends if:
- The grappler uses a Free Action to end it.
- The grappler ever has 2 Stacks of Restrained.
- If the grappler and the target are ever moved more than Swinging Distance(1u) apart.
- The target is able to remove the Status Conditions inflicted by Grapple.
Basic Ability or Fighter Upgrade:
- Expert.
- After the Test for this Ability, you can spend at a rate of one Beat to add one choice of Wound Condition. The same restrictions above apply.
- Martial.
- You can Grapple as a Quick Action once per Turn. The Grapple Ability also gains the following Bonus:
- One-two-grab. Gain an Advantage against targets that you already Melee Attacked this Round.
- You can Grapple as a Quick Action once per Turn. The Grapple Ability also gains the following Bonus: