Deflect
Time: Reaction Target: Self
Trigger: When a creature targets you with an Ability
Test: Artifice
Effect: Defense
- [..6] Halve the incoming Damage, rounding down (minimum 1 Damage.)
- [7..] Reduce the incoming Damage to 1.
Upgrades:
- Energy.
- If the triggering Ability dealt Ethereal Damage and you reduce that Damage to 1, you can perform the triggering Ability now as a Free Reaction with a Disadvantage.
- Flow.
- If the triggering Ability dealt Fluid Damage and you reduce that Damage to 1, you can perform the triggering Ability now as a Free Reaction with a Disadvantage.
- Missile.
- If the triggering Ability dealt Solid Damage and you reduce that Damage to 1, you can perform the triggering Ability now as a Free Reaction with a Disadvantage.
- Tranquil.