Damage Type
Damage Type is a way of categorizing damage based on how it would interact with armor, the body, the mind, and even the soul.
All damage is categorized using a Major Damage Type and a Minor Damage Type.
The Major Damage Types are: Solid, Fluid, Ethereal, True, and Vital.
The Minor Damage Types are: Blunt, Sharp, Shock, Fire, Ice, Caustic and Planar.
Generally speaking, the Major Damage Types are as follows:
- Solid Damage gets down by armor or physical defenses before it hits you.
- Fluid Damage can seep through or around most physical defenses.
- Ethereal Damage comes to you through non-physical means, bypassing physical defenses altogether.
- True Damage bypasses your Shield, getting applied first to your Health, then your Vitality. You cannot gain a Resistance to True Damage and True Damage does not pair with Minor Damage Types.
- Vital Damage bypasses your Shield and Health, getting applied directly to your Vitality. You cannot gain a Resistance to Vital Damage and Vital Damage does not pair with Minor Damage Types.
Below is a chart that provides basic examples of descriptions of what each Major/Minor combination might represent in your travels. (The table does not cover all combo descriptions. Your GM may also create a new Minor Damage Types.)
| Solid | Fluid | Ethereal | |
|---|---|---|---|
| Blunt | Blunt weapons, blunt projectiles | Shockwaves, Crushing Gravity | Psychic slams, Charms, Silvered blunt weapons vs ghosts |
| Sharp | Sharp weapons, sharp projectiles | Sandstorms, Bees | Psychic stabs, Insults, Silvered sharp weapons vs ghosts |
| Shock | Lightning Strikes | Psychic shocks, Paralyzing traumas | |
| Fire | Meteors | Flames | Radiance |
| Ice | Solid chunks of ice | Ice beams, cold auras | Void Influences, Fears, Dementias |
| Caustic | Acids | Poisons | Necrotics |
| Planar | Planar instabilities | Temporal or Spacial inconsistencies | Fey influences, Manias |