Alcohol
Type: *General Good
Tags: Consumed, Debuff
*You can gain Alcohol using other Wealth Skills, depending on the type of Alcohol. An absinthe may be a Grey Good while a fine wine might be a Fine Good.
Consumed as the following Ability:
Time: Action Target: Self or Willing Creature in Swinging Distance(1u) that is not a Construct or Undead
Requirements: 1 Alcohol
Test: Might
Effect: Debuff
- [..6] Gain 2 Persistent Stacks of a random Wound Condition for 10 minutes.
- [7..9] Gain 1 Persistent Stack of a random Wound Condition for 10 minutes.
- [10..] You handle the alcohol perfectly.
Optionally, you can replace Blinded and Deafened with Charmed and Frightened, respectively, before randomizing. If you gain Charmed or Frightened, the source of those conditions are the nearest, first creature seen or heard.
If you gain a second stack of the Choked Condition and it causes you to lose a Vitality, you will vomit and lose 1 Stack from each Condition gained from drinking Alcohol.
- [..6] You gain one of the item.
- [7..] You gain two of the item.
- [10..] You gain three of the item.
- [10!] You gain four of the item.