Alcohol

Type: *General Good
Tags: Consumed, Debuff

*Can also be gained using other Wealth Skills, depending on the type of Alcohol. An Absinthe may be a Grey Good while a fine wine might be a Fine Good.

Gain the following Ability:

Drink Alcohol

Time: Action Target: Self or Willing Creature in Swinging Distance that is not a Construct or Undead
Requirements: 1 Alcohol
Test: Grit Save
Effect: Debuff

Grit Save Score:

You can choose to gain Stacks of any of the following conditions as a Persistent Condition for 10 minutes:
Blunted, Dazed, Susceptible, or Vulnerable

While you have max Stacks on all of the above Status Conditions, you gain a Stack of Bloodied as a Persistent Condition. If your Bloodied Condition ever causes you to lose a Vitality, you throw up and lose half of all Stacks gained from drinking Alcohol (which in-turn clears the Bloodied Condition.)

Item Grades: