Stealth

Time: Reaction or Quick Action Target: Self
Trigger: *see description
Test: *Covert Skill

When one of the Reaction Triggers occurs, the triggering creature(s) will gain one stack of Alert and know your location, regardless of if you choose to use this Reaction. Also, if a creature takes any Damage at any time, they gain two stacks of Alert.

Which Covert Skill you use for the Test depends on the activity that triggered this Ability:

You can also use this Ability as a Quick Action. When you do, you can choose which Covert Skill to use for the Test and no creatures nearby will gain stacks of Alert.

Your Score determines how many and which Stealth Condition you gain stacks of (Sneaky for Sneaking, Subtle for Subtlety, and Hidden for Hiding.) Each triggering creature will gain 1 Stack of Alert unless you immediately spend your Stealth Condition Stacks to prevent them from gaining Stacks of Alert:

For reference, the Stealth Conditions are:

Hidden

Spend 1 Stack of Hidden at any time to (choose 1):

Subtle

Spend 1 Stack of Hidden at any time to (choose 1):

Sneaky

Spend 1 Stack of Hidden at any time to (choose 1):

  • Prevent a single target from gaining a stack of Alert.
  • Move without triggering Reactions.

Sneaking out of an Encounter

To escape an Encounter and return to Freeplay, all Adventurers must first inform the GM of their decision to do so. The Adventurers must then collectively give up 2 Stealth Conditions for each non-ally in the Encounter. The game will then return to Freeplay, all non-allies will have two stacks of Alert, and the Adventurers will need to avoid the Alert enemies to prevent the game entering an Encounter again.

Basic Ability or Fighter Upgrades:
Basic Ability or Rogue Upgrades:
Basic Ability or Mage Upgrades: