Sleep

Time: Action
Target: All creatures in a Huge(4u) Sphere Shape within a Shooting Distance(16u) (optionally excluding Self)
Requirements: #Chants
Test: Tuning Concentrating Save: Artifice

The target's Artifice Save:

Save Bonuses
Save Penalties

When a target gains a second stack of Sleeping and they are standing, you can choose if they sleep standing up or fall Prone.

When you lose Concentration, all the above Persistent Status Conditions Stacks become Fleeting. Remember that targets can also lose stack of Sleeping if they take Solid or Fluid Damage.

Upgrades:
Induce Nightmare

Time: Action Target: A creature that is Sleeping

The target gains 1 Persistent Stack of Frightened that lasts as long as you maintain Concentration on their Sleep. The 'source' of the Frightened condition can be anything you choose.

Optionally, you can also make the target take 1 Ethereal/Sharp Damage for each stack of Frightened that they have. This Damage does not flow over into Vitality. (Note that Ethereal Damage does not clear stacks of Sleeping.)

Induce Dreams

Time: Reaction Target: All willing creatures of your choice in True Sniping Distance(100u)
Trigger: The end of an Episode

The target creatures start the next Episode with one extra Recovery.