Hex
Time: Quick Action Target: Self or a creature in Shooting Distance(16u)
Test: Tuning
Effect: Buff, Silent
- [..6] No Effect.
- [7..9] Choose a Minor Effect from the list below. The target gains one Persistent Stack of a Hexed.
- [10..] Choose a Minor Effect and a Major Effect from the lists below. The target gains two Persistent Stacks of a Hexed.
Penalties:
- Packed. For each Hex already on the target, gain a Disadvantage on the Test.
The target will experience their Minor Effects and Major Effects while they have Stacks of Hexed. The target loses 1 Stack of Hexed at the end of each Episode. Each active Hex also leaves an Invisible mark somewhere on the target's skin. You can remove the mark with a saltwater bath, sage smudging, or a healing spell. Once you remove the mark, the Hex also ends.
Minor Effects:
- Well-being. You induce a mild sense of one of the following on your target: anxiety, awkwardness, brain fog, bloating, confusion, depression, existential dread, fatigue, flatulence, malaise, mood swings, or itchiness.
- Forgetfulness. Choose a word or proper noun. The target cannot hear, remember, or speak that word or proper noun.
Major Effects: - Skillfulness. Choose one Ability or Exploration Skill. While the target has Stacks of this Hex, any Test for the Ability or Exploration Skill has a Disadvantage. The target loses 1 Stack of this Hex if the target Passes the Test.
- Divorce. Choose a second creature in range. Both creatures become unaware of each-others existence and both count as Invisible toward one another. Both creatures rationalize away any touch, smell, etc. from one another as a mundane occurrence or a figment of their imagination. If either creature is ever harmed due to an Ability used by the other creature, the Hex instantly ends.