Find Familiar

Time: Action Target: An open location in Shooting Distance(16u)
Requirements: #Chants, #Motions
Effect: Summon

Flavor: Chose a True Name for your Familiar.

Summon your Familiar at the target location. Casting this spell again allows you to choose a new form for your Familiar. If the Familiar drops to 0 hit points, it disappears, leaving behind no physical form and cannot be re-summoned with this Ability for an hour. When you dismiss your Familiar or it dies, it will retain its memory and knowledge the next time it's summoned.

Your Familiar can take the form of any creature with the "Trivial" Creature Tag (such as the Bat, Bird, Cat, octopus, poisonous snake, Rat, spider, or Toad.) You can also give the creature one Upgrade. The creature can understand any Language you know, though it's limited to speaking the Languages of its chosen form.

In an Encounter, your Familiar has one Beat and takes its Turn during your Turn.

When you cast a Swinging Distance(1u) Spell Ability within Shooting Distance(16u) of your Familiar, your Familiar can spend a Beat to channel the spell, allowing you to use the Ability as if you were standing where your Familiar was.

As an Action, you can dismiss your Familiar. You also gain the following Ability:

Commune

Time: Free Action Target: Your Familiar at any distance

Communicate with your Familiar telepathically.

Your message can be heard by anyone standing in a sphere inscribed between the points of you and your Familiar, provided that the interloper is using the See Ability and has heard you speak aloud once before.

Upgrades:
Mind Meld

Time: Action Target: Your Familiar within 1 km (1/2 mile)
Effect: Perception

Toggle between perceiving the world through your own eyes and ears and your Familiar's eyes and ears.

While using your Familiar's eyes and ears:

  • You benefit from any special senses that the Familiar has.
  • You can speak through your Familiar's mouth in your own voice.