Find Familiar

Time: Slow Action Target: An open location in Shooting Distance
Requirements: #Chants, #Motions
Effect: Summon

Summon a familiar at the target location (limit 1 familiar.) Casting this spell again can allow you to choose a new form for your familiar. If the familiar drops to 0 hit points, it disappears, leaving behind no physical form and cannot be re-summoned with this Ability for an hour.

Your familiar can use any variants of the Bat, Bird, Cat, octopus, poisonous snake, Rat, spider, or Toad block as if it were that creature. Alternatively, you can use the Familiar block to build your own.

In an Encounter, your familiar takes its Turn during your Turn.

When you cast a Swinging Distance Spell Ability within Shooting Distance of your familiar, your familiar can spend one of its Beats to channel the spell, targeting a target as if your familiar had used the Spell Ability.

Prepare the following Abilities:

Commune

Time: Free Action Target: Your Familiar at any distance

Communicate with your familiar telepathically.

Your message can be heard by anyone standing in a sphere inscribed between the points of you and your familiar, provided that the interloper is using the Trance Ability and has heard you speak aloud once before.

Beck and Call

Time: Action Target: Your Familiar at Shooting Distance Effect: Summon or Banish

Temporarily dismiss or re-summon your familiar.

Upgrades:

Mind Meld

Time: Action Target: Your Familiar within 1 km (1/2 mile)
Effect: Perception

Toggle between perceiving the world through your own eyes and ears and your familiar's eyes and ears.

While using your familiar's eyes and ears:

  • You benefit from any special senses that the familiar has.
  • You can speak through your familiar's mouth in your own voice.