Glyphic Watchman
Time: Slow Action Target: Swinging Distance
Requires: Level 7
You place a Glyph on a solid surface you touch. The Glyph has Hearing, Vision, and Ethervision ranges extending a Shooting Distance.
Possible Glyph Abilities:
Time: Reaction Target: All connected Glyphs
Trigger: *Upon seeing or hearing something matching a predefined description
Send a predefined Glyph Command.
The description can be of an object or creature entering or leaving a given proximity. It could be a creature performing a certain action, speaking a certain password, or failing to do those things within a certain time limit. Creature or object descriptions can be specific or generic in nature, such as identifying a person you've met before or specifying that they must be wearing a certain uniform or badge.
- Intelligent. Requires Level 10.
- This Glyph can now remember, for 24 hours, all Glyph Commands issued as well as the sights and sounds that it experienced from 5 minutes before to 5 minutes after each Glyph Command was issued.
- Gain new possible Glyph Abilities:
Time: Reaction Target: Self
Trigger: Upon receiving a predefined Glyph Command
Clear this Glyph's memory.
Time: Reaction Target: All creatures touching the Glyph
Trigger: Upon receiving a predefined Glyph Command
All stored sights, sounds, and Glyph Commands issued are immediately transferred as memories to the mind of any creature touching the rune. Any gaps in memory due to deactivation or the Clear Glyph Ability is readily apparent.
- Paranoid.
- Gain a new possible Glyph Ability:
Time: Reaction Target: All connected Glyphs
Trigger: When a new Glyph is connected somewhere on this network of connected Glyphs
Send a predefined Glyph Command.
See the Glyphic Spell Rules for more.