Elemental Shield
Time: Power Up Target: Your Defend
Test: Tuning Concentrating
- Add extra effects based on your chosen Flavor. Those extra effects last as long as you maintain Concentration. Regardless of your Tuning Score, this Ability takes effect and you gain 1 Concentrating.
- When your Shield reaches 0 or gets set by another Ability, you lose Concentration and this Ability ends.
Depending on the Flavor you chose, you may be able to prepare the following Free Reaction:
Elemental Shield Reaction
Time: Free Reaction Target: A creature in Swinging Distance(1u)
Trigger: When your Shield takes Damage from an Ability
Deal 2 Damage to the target. The Damage Type depends on the Flavor chosen for Elemental Shield.
Flavors (Choose 1):
- Bark Skin.
- When taking Fluid Damage other than Fluid/Fire Damage, reduce the Damage by 1 before applying it.
- Stone Skin.
- When taking Solid Damage other than Solid/Caustic Damage, reduce the Damage by 1 before applying it.
- Acid Shield.
- Gain a temporary Resistance to Solid/Blunt Damage and Solid/Sharp Damage.
- Prepare the Elemental Shield Reaction below that deals Solid/Caustic Damage if the target has a Shield.
- Fire Shield.
- Gain a temporary Resistance to all Ice Damage.
- Prepare the Elemental Shield Reaction that deals Fluid/Fire Damage.
- Poison Shield.
- Prepare the Elemental Shield Reaction that deals Fluid/Caustic Damage and causes the target to gain 1 Stack of Bleeding(Fluid/Caustic) if they do not have a Shield.
- Cold Shield.
- Gain a Resistance to all Fire Damage.
- Prepare the Elemental Shield Reaction that deals Fluid/Ice Damage.
- Electric Shield.
- Gain a Resistance to all Fluid/Shock Damage.
- Prepare the Elemental Shield Reaction that deals Fluid/Shock Damage and inflicts 1 Stack of Blunted on the target if they have a Shield.
Upgrades:
- Greater(1).
- The Elemental Shield Reaction deals one more Damage (3 total.)
- For Bark Skin, you will instead gain a Resistance to Fluid Damage other than Fluid/Fire Damage.
- For Stone Skin, you will instead gain a Resistance to Solid Damage other than Solid/Caustic Damage.
- Greater(2). Requires Level 7.
- Supportive.
- You can target any Defend in Swinging Distance(1u). The target can use your Shield Max instead of theirs. If you lose Concentration and the target's Shield is above double their Shield Max, set it to their Shield Max.
- When the target's Shield reaches 0 or gets set by another Ability, you lose Concentration and this Ability ends.