Slow Zone
When a creature starts their turn touching a Slow Zone or when they touch a Slow Zone for the first time on their turn, the creature must Pass a Might Test or gain 1 Stack of Slowed for each Stack of Slow Zone.
When a creature starts their turn touching a Slow Zone or when they touch a Slow Zone for the first time on their turn, the creature must Pass a Might Test or gain 1 Stack of Slowed for each Stack of Slow Zone.
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