Blur Sanity

Time: Action Target: Self or a creature in Throwing Distance
Requires: Level 5, #Chants, #Motions Components: Health and Vitality
Test: Mage Stat Concentrating

The target becomes a Blurred Creature, as it is shifted into the frequencies of another plane. The target gains a Defense of 2 against all Planar Damage.

Prepare a Free Reaction:

Blur Sanity Reaction

Time: Free Reaction Target: A creature targeting the Blurred Creature with an Ability
Trigger: When the target creature inflicts one or more stacks of a Fleeting Condition on the Blurred Creature
Test: Mage Stat Save: Focus

The target must Pass a Focus Save or gain one stack of the same Fleeting Condition that they inflicted on the Blurred Creature.

Based on your Mage Stat Score: