Wind Zone

Each 1u cube of a Wind Zone has a direction in which it blows.

Creatures that start their turn entirely within the Wind Zone or that entirely enter the Wind Zone on their turn must Pass a Might Test or be pushed in the direction the wind is blowing a number of units equal to the number of stacks of Wind Zone.

The wind is not strong enough to causes harm or to make a non-airborne creature airborne. Airborne creatures and Tiny(¼u) or smaller creatures automatically Fail the Test. Pushing an airborne creature doesn't end flying or levitating. Creatures that can Climb automatically Pass the Test if they are not airborne.

Any object weighing less than or equal to 5 pounds times the number of Wind Zone Stacks automatically fails the Test, provided it's not being carried or held. If the object is not airborne, the wind cannot make it airborne.

Cancelations: