Powerful Cast
Time: Power Up Target: Self
Trigger: You use a Spell Ability
Test: Tuning
Effect: Loud Noise, Buff
- Take 1 True Damage from pushing yourself.
- Gain an Advantage on the Spell Ability Test.
- Treat the low die in the Spell Ability Test as its own Tuning Test:
- [..6] No Effect.
- [7..] Add 1 to the Damage to the Spell Ability. If the Spell Ability did no damage, you can still choose to add 1 Damage, which counts as Ethereal/Blunt Damage.
Upgrades:
- Extra.
- You can choose to take another 2 True Damage to add another 3 Damage to the Spell Ability. If the Spell Ability would have dealt no Damage to its targets, the extra 3 Damage counts as Ethereal/Blunt Damage.