Prophecy
Time: Episodic
Test: Tuning
Effect: Buff
Tuning Score determines how many Prophecies you get per Episode:
- [..6] Gain 2 Prophecies.
- [7..9] Gain 3 Prophecies.
- [10..] Gain 4 Prophecies.
You can spend those prophecies at any time to perform the following Free Reaction:
Time: Free Reaction Target: Any
Trigger: When you or someone else is about to take a course of action
Requires: Spend 1 Prophecy
Effect: Knowledge
Choose one of the following Prophecy Madlibs. You will fill in each blank marked -A- with one or two words. The GM will then do their best to fill in the blanks marked -B- with one to three words. The GM will try to provide an answer that is helpful based on what is likely to come.
Possible Prophecy Madlibs:
- If you want to
-A-, then first you should-B-. - To find the
-A-, you must first turn to-B-. - Watch for the
-A-for it holds-B-.
The GM will do their best to make the Prophecy come true at some point in the Episode.
Discard unused Prophecies at the end of each Episode.