Poison
Type: Grey Good
Tags: Consumed, Debuff
Flavor (Choose 1):
- One of the Wound Conditions that is not a Compound Condition.
- Bleeding(Fluid/Caustic).
Use up this Item to apply it to a weapon:
Time: Free Action Target: A weapon in Swinging Distance(1u) that isn't being worn or carried by a hostile entity
Effect: Buff
Apply Poison to the target weapon, affecting the next non-Spell Ability using that same weapon. The target of the attack must make a Might Save:
- {7..} The target gains 1 Stack of your chosen Flavor's Status Condition.
- {..6} The target gains 2 Stacks of your chosen Flavor's Status Condition.
A weapon can only have one Consumed Item applied to it at a time and can be removed from a weapon by spending a Beat.
You can apply the Poison in other ways, like sneaking it into food or drink. If you can get a target to ingest the Poison, the target makes the same save from Poison Weapon below.
Item Search Tiers determine the Poison's full effect:
- [0!] F: You slipped up. You gain no item and instead gain a Fleeting Stack of a random Wound.
- [..6] You gain no item.
- [7..9] C: As written.
- [10..] A: You can add one Upgrade.
- [10!] S: You can add two Upgrades.
Upgrades:
- Complex(1).
- You can choose from the following extra Flavors instead:
- Blinded, Bloodlusted, Charmed, Confused, Deafened, or Frightened.
- When choosing Charmed, the source becomes the first, nearest creature they hear or see.
- When choosing Frightened, the source becomes a hallucinated target or the first, nearest creature they see or hear. When making your Flavor choice, choose whether it's a hallucinogen or not.
- You can choose from the following extra Flavors instead:
- Complex(2).
- Delayed Release.
- You can specify a delay. The Poison will only take effect after the delay has passed.
- Lasting(1).
- If the target Fails the Might Save, the target gains one Persistent Stack in-place of one of the Fleeting Stacks. The Persistent Stack remains for 1 minute. Upon gaining this Poison, flip a coin. If you guess it, you also have an antidote for the Poison that you can take or apply as an Action.
- Lasting(2).
- Any Persistent Stacks from the Poison can last for up to 1 day.
- Weaponized.
Time: Action Target: A Cone Shape that is Spitting Distance(4u) long
Test: Artifice Save: Might
Effect: Attack, Debuff
All creatures in the Cone Shape must perform the Poison's Might Save.