Elemental Blast
Time: Power Up Target: Your Magic Attack
Save: *see Flavor
Effect: *see Flavor
Power Up your next Magic Attack:
- Alter the Damage Type and amount based on your chosen Flavor.
- Add any Saves described by your chosen Flavor.
Flavors (Choose 1):
- Acidic Bolt.
- Deals Solid/Caustic Damage.
- If the target has a Shield greater than 0, this Ability does 1 extra damage.
- If the target's Shield was already at 0, the target must Pass a Might Save or gain 1 Stack of Bleeding(Solid/Caustic).
- Electric Bolt.
- Deals Fluid/Shock Damage.
- When using this Flavor you can ignore the "Close Combat" Penalty of Magic Attack.
- If the target's Shield is greater than 0, they must Pass an Artifice Save or gain 1 Stack of Stunned. A creature's Resistances and Immunities toward Fluid/Shock Damage also apply to the Stunned Condition applied by this Flavor.
- Fiery Bolt.
- Deals Fluid/Fire Damage.
- Flammable objects are lit on fire if they are not worn or held.
- Create a Fire Zone on the surface below the target, provided that they were not airborne. If a Shape Upgrade was used, all surfaces within the Shape become a Fire Zone.
- Alternatively, you can conjure and hold a flame in your hand hand without firing it at a target. It counts as a bright light. The flame can be dismissed as a Free Action.
- Frigid Bolt.
- Poisonous Bolt.
- Deals Fluid/Caustic Damage.
- If the target's Shield was already at 0, they must Pass a Might Save or gain your choice of 2 Stacks of Bleeding(Fluid/Caustic) or 2 Stacks of Blunted. A creature's Resistances and Immunities toward Fluid/Caustic Damage also apply to the Status Conditions applied by this Flavor.
- Thunderous Bolt.
- Deals Fluid/Blunt Damage.
- Removes your Hidden status and is Loud.
- If the target is made of inorganic material such as rocks, minerals, glass, or metal it begins to resonate and gains 2 Stacks of Bleeding(Solid/Blunt). These Stacks of Bleeding can be cleared or prevented by inflicting 1 Stack of the Choked on the target using a Spell Ability.
Upgrades:
- Chaotic.
- Lingering. Requires Level 7.
- You can add Concentration to the Test. When you Pass the Test, gain benefits unique to each Flavor that last as long as you maintain Concentration:
- Acidic Bolt.
- Create a Toxic Zone on a surface below the target or covering surfaces within the Shape targeted.
- Electric Bolt.
- Create an Electrified Zone where the target was or covering the entire Shape hit.
- Fiery Bolt.
- Frigid Bolt.
- Poisonous Bolt.
- Create a Toxic Zone where the target was or covering the entire Shape hit.
- Thunderous Bolt.
- Targets hit by the Ability are Resonating. If a Resonating creatures uses Movement, they take 2 Fluid/Blunt Damage.
- Acidic Bolt.
- You can add Concentration to the Test. When you Pass the Test, gain benefits unique to each Flavor that last as long as you maintain Concentration:
- Versatile.