Elemental Blast
Time: see Magic Missile Target: see Magic Missile
Test: see Magic Missile
Effect: Attack
Flavors (Choose 1):
- Acidic Bolt.
- Electric Bolt.
- Deals Fluid/Shock Damage.
- When using this Flavor you can ignore the "Close Combat" Penalty of Magic Missile.
- If the target's Shield is greater than 0, they must make an Edge Save or the target becomes Stunned.
- Fiery Bolt.
- Deals Fluid/Fire Damage.
- Flammable things are lit on fire if they are not being worn or held.
- A Fire Zone is created on the surface below the target, if they were not airborne. If a Shape Upgrade was used, the entire are becomes a Fire Zone.
- You can also conjure and hold a flame in your hand hand as a bright light. The flame can be dismissed as a Free Action.
- Frigid Bolt.
- Deals Fluid/Ice Damage.
- When using this Flavor you can ignore the "Close Combat" Penalty of Magic Missile.
- The target must make a Grit Save or gain 1 stack of Slowed.
- If you have the Amplified (3) Upgrade, a Creature killed by this Ability becomes fully frozen in place like a statue.
- Poisonous Bolt.
- Deals Fluid/Caustic Damage.
- If the target's Shield is at 0, they must make a Grit Save or gain your choice of 1 stack of Bloodied or 1 stack of Blunted.
- Thunderous Bolt.
- Deals Fluid/Blunt Damage.
- Removes your Sneaky status and is Loud.
- If the target is made of inorganic material such as rocks, minerals, glass, or metal it gains 2 stacks of Bloodied. These stacks of Bloodied can be cleared or prevented by inflicting a stack of the Silenced on the target using a Spell Ability.
Perform a Magic Missile. Its Damage Type and amount are altered by your chosen Flavor. Your roll for Magic Missile affects the target's Saves, as usual.
- Chaotic.
- Lingering. Requires Level 7.
- Make the Test with Concentration. Gain benefits unique to each Flavor that last as long as you maintain Concentration:
- Acidic Bolt.
- Create a Toxic Zone on a surface below the target or covering surfaces within the Shape targeted.
- Electric Bolt.
- Create an Electrified Zone where the target was or covering the entire Shape hit.
- Fiery Bolt.
- Frigid Bolt.
- Poisonous Bolt.
- Create a Toxic Zone where the target was or covering the entire Shape hit.
- Thunderous Bolt.
- Targets hit by the Ability are Resonating. If a Resonating creatures uses Movement, they take 2 Fluid/Blunt Damage.
- Acidic Bolt.
- Make the Test with Concentration. Gain benefits unique to each Flavor that last as long as you maintain Concentration:
- Versatile.