Quivering Strike
Time: Action Target: see Melee Attack
Test: see Melee Attack Save: Might
Effect: Damage, Debuff
Perform a Melee Attack now for free. The target then gains a Persistent stack of Quivering.
All stacks of Quivering clear at the end of each Episode.
Trigger The Quiver
Time: Action Target: A creature in Swinging Distance(1u)
Effect: Attack
The target loses all stacks of Quivering and half as much (rounded down) in Vitality.
Upgrades:
- Masterful(1).
- If the target lost Vitality from the Melee Attack, they instead gain 2 stacks of Quivering.
- The "Trigger The Quiver" Ability now has the following target:
Target: A creature in True Sniping Distance(100u)
- Masterful(2).
- If the target lost Vitality in the attack, they instead gain 3 stacks of Quivering. If the target didn't lose Vitality, but lost Health in the attack, they instead gain 2 stacks of Quivering.
- The "Trigger The Quiver" Ability now has the following target:
Target: A creature at Any Distance