Stealth
Time: Action Target: Self
Test: *Covert Skill
Choose a Covert Skill for the Test. You gain Persistent Stacks of the Stealth Condition that corresponds with your chosen Covert Skill (Sneaky for Sneaking, Subtle for Subtlety, and Hidden for Hiding):
- [..6] No effect.
- [7..9] Gain 1 Stack.
- [10..] Gain 2 Stacks.
- [10!] :LiArrowUp:Ditto and gain 1 Stack of any other Stealth Condition.
Bonuses:
- Distant. Automatically get a High Score if no foes are in True Shooting Distance(16u).
- Covered. Gain an Advantage if you are fully obscured or the area is loud.
Penalties: - Close. Gain a Disadvantage if you are in Swinging Distance(1u) of an NPC.
- Exposed. Gain a Disadvantage if you are fully exposed or the area is silent.
During Freeplay, you instead gain Stacks of Unseen, regardless of your Covert Skill choice.
For reference:
Sneaking out of an Encounter
To escape an Encounter and return to Freeplay, the Adventurers will need to let the GM know their intent to do so, then strive to end a Round with all Adventurers having 3 or more Stealth Condition Stacks each. At that point, the game will return to Freeplay and the Adventurers will need to avoid the Alert enemies, maintaining their stacks of Unseen to prevent the game entering an Encounter again.