Wound

You gain a Wound any time you take Damage to your Vitality. First roll a Wound Test to see which Core Fleeting Condition you will gain a stack of as a Persistent Condition. The Test is made with no Modifier. (These are in the same order on your Character Sheet, though you can randomize them in any way, so long as Bloodied has half the chance of occurring as the rest):

For each Vitality you heal, you may remove 1 Wound and it's relevant Status Condition.