Wound
You gain a Wound any time you take Damage to your Vitality. First roll a Wound Test to see which Core Fleeting Condition you will gain a stack of as a Persistent Condition. The Test is made with no Modifier. (These are in the same order on your Character Sheet, though you can randomize them in any way, so long as Bloodied has half the chance of occurring as the rest):
- [0!] Gain a stack of Bloodied.
- [1] Gain a stack of Blunted.
- [2] Gain a stack of Charmed.
- [3] Gain a stack of Dazed.
- [4] Gain a stack of Frightened.
- [5] Gain a stack of Restrained.
- [6] Gain a stack of Silenced.
- [7] Gain a stack of Slowed.
- [8] Gain a stack of Susceptible.
- [9] Gain a stack of Vulnerable.
- [10!] No Effect.
For each Vitality you heal, you may remove 1 Wound and it's relevant Status Condition.