Weakness
A Weakness is a Defense that automatically doubles all incoming Damage of a certain Damage Type or doubles all incoming Stacks of a certain Status Condition. If the incoming Damage Type or Status Condition type does not match the ones listed in the Weakness then the Weakness does not take effect. Some Weaknesses may list additional requirements that must be met as well before the Weakness takes effect.
A Weakness may also list other effects. These side effects become active immediately after the matched Damage or Status Condition has been amplified and applied.