Turn
The Encounter phase is broken up into Rounds, during which the Adventurers and GM take turns taking their Turns. Each Adventurer can take up to two Turns per Round and the GM can take a number of Turns equal to twice the number of Adventurers involved in the Encounter.
On a Turn, you can use one Beat to perform an Ability. You can also perform Free Actions before or after using your Beat. If you have no Beats remaining for the Round, you can still take a Turn to use Free Actions.