Immunity

An Immunity is a Defense that automatically blocks all incoming Damage of a certain Damage Type or all incoming Stacks of a certain Status Condition. If the incoming Damage Type or Status Condition type does not match the one listed in the Immunity then the Immunity does not take effect. Some Immunities may list additional requirements that must be met as well before the Immunities takes effect.

An Immunity may also list other effects. These side effects become active immediately after the matched Damage or Status Condition has been mitigated.