Distance
Most Abilities have a limited range in terms of what they can target or what area they affect. Unless a Distance is described as being "True...", walls and other obstructions will obscure what's behind them, meaning those things don't count as being within the stated Distance. The following colloquial terms are used to refer to the most common Distances. While The Kleptonomicon is written primarily for play using the Theater of the Mind, real distances are also provided for help with adapting the game for play with miniatures and a map.
Swinging Distance
Up to about 1 meter (or yard) away.
Spitting Distance and Walking Distance
Up to about 4 meters (or yards) away.
Throwing Distance and Running Distance
Up to about 8 meters (or yards) away.
Shooting Distance and Sprinting Distance
Up to about 16 meters (or yards) away.
Sniping Distance
Up to about 200 meters (or yards) away.
Seeing Distance
Up to about 400 meters (or yards) away.