-Glossary-
- 0index
- Ability
- Ability Skill
- Ability Time
- Acting Skill
- Action
- Advantage
- Alert
- Analysis Skill
- Archetype
- Archetype Stat
- Artifice Stat
- Athletics Skill
- Attack Test
- Basic Attack
- Beat
- Bonus
- Ceremonial Name
- Character Sheet
- Charm Skill
- Class
- Class Ability
- Closing Credits
- Component
- Concentration
- Cone Shape
- Conjuring Skill
- Constitution
- Contest
- Core Fleeting Condition
- Covert Skill
- Creature
- Critical Roll
- Cube Shape
- Cylinder Shape
- Damage
- Damage Type
- Deception
- Defense
- Dice Shorthand
- Diplomacy Skill
- Disadvantage
- Distance
- Dodge Point
- Effect Duration
- Enchanting Skill
- Encounter
- End Phase
- Episode
- Episodic
- Exhausting
- Experience Point
- Expire
- Exploration Skill
- Exploration Stat
- Falling
- Favor
- Fighter Archetype
- Fighter Stat
- Fine Good
- Fine Wealth Skill
- Flavor
- Fleeting Condition
- Free Action
- Free Reaction
- Freeplay
- Friendship Point
- Game Master
- General Good
- General Wealth Skill
- Glyph
- Glyph Ability
- Glyph Command
- Glyph Network
- Glyphic Ability
- Glyphic Spell
- Good
- Grey Good
- Grey Wealth Skill
- Group Test
- Health
- Hiding Skill
- History Skill
- Homebrew
- Immunity
- Improvement
- Improvised Movement
- Insight
- Intimidation Skill
- Item
- Item Grade
- Item Tag
- Kleptonomica
- Kleptonomicon
- Knowledge Skill
- Language Family
- Language Skill
- Level
- Line Shape
- Lineage
- Luck Stat
- Mage Archetype
- Mage Stat
- Mastery
- Mechanical Language
- Might Stat
- Modifier
- Movement
- Movement Range
- Noise
- Non-Player Character
- Obscure Good
- Obscure Wealth Skill
- Opening Credits
- Organic Language
- Passive
- Penalty
- Perception Skill
- Performance Skill
- Perk
- Persistent Condition
- Persuasion
- Player
- Player Character
- Point Bank
- Prepare
- Prestige Upgrade
- Primary Archetype
- Primordial Language
- Prone
- Reaction
- Reaction Trigger
- Recon Skill
- Recovery
- Requirement
- Resistance
- Rogue Archetype
- Rogue Stat
- Round
- Rumor Skill
- Save
- Score
- Score Range
- Secondary Archetype
- Secondary Objective
- Sensing Skill
- Setup Phase
- Shape
- Shape Origin
- Shield
- Sincerity Stat
- Size
- Skill
- Sleight Skill
- Slow Action
- Sneaking Skill
- Sneaky
- Social Ability
- Social Skill
- Social Stat
- Spell Ability
- Sphere Shape
- Stack
- Stat
- Status Condition
- Straining
- Subclass
- Tabletop Roleplaying Game
- Tertiary Archetype
- Test
- Theater of the Mind
- Tinkering Skill
- Trait Ability
- True Shape
- Tuning Stat
- Turn
- Turn Order
- Upgrade
- Variant
- Vitality
- Weakness
- Wealth Category
- Wealth Skill
- Wound
- Zone