Toxic Zone
| A cloud of toxic gas, spores, or other breathable corrosive particles.
When a creature starts their turn touching a Toxic Zone or when they touch a Toxic Zone for the first time on their turn, they must roll a Grit Save. A Low Score grants the creature 1 stack of Bloodied for each stack of this Toxic Zone.
Before a creature enters this Zone, they can choose to hold their breath. Doing so has the following effect:
- The creature gains two stacks of Silenced as a Persistent Condition that becomes a Fleeting Condition when they next breathe air.
- The creature can automatically succeed the Saves for this Zone while holding their breath.
A creature can only hold their breath for a number of Turns equal to 5 plus their Athletics Skill. Creatures that do not need to breathe are not affected by a Toxic Zone.
Cancelations:
- One stack of Wind Zone can cancels out one stack of Toxic Zone.