Necrotic Zone

A Dim Light fills the zone. The light is green if the source does not specify a color.

When a creature starts its turn touching a Radiation Zone or when they touch a Radiation Zone for the first time on their turn, they must Pass a Grit Save or take Ethereal/Caustic Damage equal to the number of stacks of Radiation Zone.

Radiation Zone does not affect a creature wearing lead armor.