Airless Zone
summary: Inflicts Choked
When a creature starts their turn touching an Airless Zone or when they touch a Airless Zone for the first time on their turn, the creature gains Persistent Stacks of Choked for each Stack of Airless Zone. The Silenced Condition becomes Fleeting upon leaving the Airless Zone.
As noted in Choked:
A creature can use a Free Action to hold their breath, provided they have no stacks of Choked. As a result:
- The creature gains a Persistent Stack of Choked which becomes Fleeting when they next breathe air.
- The creature has an Immunity against gaining new stacks of Choked.
- The creature can hold their breath for a number of Turns equal to 5 plus their Athletics Skill.
- The creature can stop holding their breath as a Free Action. Speaking or casting Spells that have a #Chants Component also count as ending holding your breath.