Airless Zone

[summary:: Inflicts Silenced and can inflict Choked]

When a creature starts their turn touching an Airless Zone or when they touch a Airless Zone for the first time on their turn, the creature experiences the following effects:

Before a creature enters this Zone, they can choose to hold their breath. Doing so has the following effect:

A creature can only hold their breath for a number of Turns equal to 5 plus their Athletics Skill. Speaking or casting spells that require vocal components count as an end to holding your breath.

Creatures that do not need to breathe are not affected by an Airless Zone.