Swim

Move through water in any direction. Halting movement keeps you where you are in the water unless there is a current, then you will drift at the speed of the current.

This Movement Style becomes the default Movement Style while you are in water.

If Interrupted, you will begin to float upward a Swinging Distance(1u) per Turn. If you have more than half of your Good spots filled, you will instead begin to sink a Spearing Distance(2u) per Turn. You may also begin to sink if you are carrying something that isn't buoyant and that is as heavy or heavier than you are.