Ranged Weapon
Wield Item.
Requires: 1 General Wealth
Wield to modify your Ranged Attack, increasing its Damage by 1 on a Passing Score and changing other details based on Flavor. A Ranged Attack can only benefit from one Wield Item at a time.
Flavors (Choose 1):
- Shoot Blunt. Solid/Blunt Damage at Shooting Distance(16u).
- Shoot Sharp. Solid/Sharp Damage at Shooting Distance(16u).
- Thrown Blunt. Fluid/Blunt Damage at Throwing Distance(8u). Can ignore the "Close Combat" penalty. You do not need to retrieve the thrown item to use it again.
- Thrown Sharp. Fluid/Sharp Damage at Throwing Distance(8u). Can ignore the "Close Combat" penalty. You do not need to retrieve the thrown item to use it again.
- Custom. With GM approval, you may be able to choose another Damage Type.
Item Search Tiers:
- [..6] You gain no item.
- [7..] C: You gain the item.
- [10..] A: You can add 1 Upgrade.
- [10!] S: You can add a second Upgrade.
Upgrades:
- Long Range. Increase the range from Throwing Distance(8u) to Shooting Distance(16u) or from Shooting Distance(16u) to Sniping Distance(200u).
- Magical. Common Weakness of ethereal beings.
- Piercing. If you ever only deal damage to a target's Shield, you may also deal 1 damage directly to their Health, provided that their Health is not already at 0.
- Silver. Common Weakness of shapeshifters.