Alcohol

[Type:: *General Good]
[Tags:: Consumed, Debuff]

*Can also be gained using other Wealth Skills, depending on the type of Alcohol. An Absinthe may be a Grey Good while a fine wine might be a Fine Good.

Gain the following Ability:

Drink Alcohol

[Time:: Action] [Target:: Self or Willing Creature in Swinging Distance that is not a Construct or Undead]
[Requirements:: 1 Alcohol]
[Test:: Grit Save]
[Effect:: Debuff]

Grit Save Score:

You can choose to gain Stacks of any of the following conditions as a Persistent Condition for 10 minutes:
Blunted, Dazed, Susceptible, or Vulnerable

While you have max Stacks on all of the above Status Conditions, you gain a Stack of Bloodied as a Persistent Condition. If your Bloodied Condition ever causes you to lose a Vitality, you throw up and lose half of all Stacks gained from drinking Alcohol (which in-turn clears the Bloodied Condition.)

Item Grades: