Alcohol
Type: *General Good
Tags: Consumed, Debuff
Consumed as the following Ability:
Drink Alcohol
Time: Action Target: Self or Willing Creature in Swinging Distance(1u) that is not a Construct or Appendix/Tags/Creature Tags/Undead
Requirements: 1 Alcohol
Test: Grit Save
Effect: Debuff
- [..6] Gain 2 randomized Stacks of Core Fleeting Conditions as a Persistent Conditions for 10 minutes.
- [7..9] Gain 1 randomized Stack of a Core Fleeting Condition as a Persistent Condition for 10 minutes.
- [10..] You handle the alcohol perfectly.
If you gain the Charmed or Frightened Condition, randomize the source for those conditions.
If you gain the Bloodied Condition and it causes you to lose a Vitality, you will vomit and lose all stacks of Bloodied and half of all other Stacks gained from drinking Alcohol.
- [..6] You gain one of the item.
- [7..] You gain two of the item.
- [10..] You gain three of the item.
- [10!] You gain four of the item.
*Can also be gained using other Wealth Skills, depending on the type of Alcohol. An absinthe may be a Grey Good while a very fine wine might be a Fine Good.