Alcohol
[Type:: *General Good]
[Tags:: Consumed, Debuff]
*Can also be gained using other Wealth Skills, depending on the type of Alcohol. An Absinthe may be a Grey Good while a fine wine might be a Fine Good.
Gain the following Ability:
[Time:: Action] [Target:: Self or Willing Creature in Swinging Distance that is not a Construct or Undead]
[Requirements:: 1 Alcohol]
[Test:: Grit Save]
[Effect:: Debuff]
- [..6] You get more drunk. Gain 2 Stacks of the Status Conditions described below.
- [7..9] You get a bit more drunk. Gain 1 Stack of one of the Status Conditions described below.
- [10..] You handle the alcohol perfectly
You can choose to gain Stacks of any of the following conditions as a Persistent Condition for 10 minutes:
Blunted, Dazed, Susceptible, or Vulnerable
While you have max Stacks on all of the above Status Conditions, you gain a Stack of Bloodied as a Persistent Condition. If your Bloodied Condition ever causes you to lose a Vitality, you throw up and lose half of all Stacks gained from drinking Alcohol (which in-turn clears the Bloodied Condition.)
- [..6] You gain no item.
- [7..] C: The target regains an additional Recovery (2 total) and can possibly use both.
- [10..] A: The target regains two additional Recoveries (4 total) and can possibly use them all.
- [10!] S: The target instead regains all Recoveries and can possibly use them all.