Magic Hand
Size: Tiny Senses: *None
Movement: Fly 4
Lift & Carry: 50 pounds
Tags: Easy Summon, Swarm
Stats & Skills: 1
Resistances: Fluid, Ethereal, and Caustic Damage
Immunities: Charmed and Frightened
Health: 1 Vitality: 1
This Hand has no Senses of its own and simply follows "programmed" instructions from whoever summoned it. This Hand can't attack or activate magic Items.
Abilities
Target: Any creature in Swinging Distance(1u)
Test: 1 Save: Edge
The target creature must Pass an Edge Save or gain a stack of Blunted.
Swarm Abilities
Target: Any creature fully within the Swarm
Test: 1 (with Swarm Advantage) Save: Edge
The target creature must Pass an Edge Save or gain a stack of Restrained. If the target already had a stack of Restrained before this Ability, you can also deal 1 Solid/Blunt Damage for every 5 Magic Hands in the Swarm.
Target: *Any creature or object that is fully within the Swarm
Test: 1 (with Swarm Advantage) Save: *Edge
The target creature or the creature holding or wearing the target object must Pass an Edge Save or the target can be moved with the Swarm using the Swarm's Movement. If a target object is not being worn or held by a creature, it automatically Fails the Save.
For objects not held or worn by creatures, normal Athletics rules may apply. If the object weighs 50 lbs times the number of Magic Hands, or less, no check is needed to move the object. If the object weights up to twice that same amount, the swarm must first pass an Athletics Test to move the target object.