Vampire
You are a vampire. Your undead state can leave you open to holy attackers, but it also grants you dark abilities from your adopted bloodline.
You have 6 Vitality and 8 Health. When your Vitality reaches 0, you are Dead.
You have the Appendix/Tags/Creature Tags/Undead Creature Tag. You have a Weakness to Ethereal/Fire Damage and a Resistance to Ethereal/Caustic Damage.
You gain the following Ability:
Time: Action Target: A creature in Swinging Distance(1u)
Test: Might Save: Grit Save
Effect: Buff, Debuff
The target takes 1 Solid/Sharp Damage.
The target must Pass a Grit Save or take an additional 1 Ethereal/Caustic Damage. If any of the Damage dealt was applied to Health or Vitality, transfer those points to your Health or Vitality, respectively.
Flavors (Choose one, two, or three):
- Commanding.
- Gain the Command Spell with one Upgrade on it.
- Shifter.
- Gain the Shapeshift Ability with one Upgrade on it. (Recommended forms: Bat, Commoner, Living Mist, Wolf)
- Strong.
- Increase your Might by 1.
- Mind Reader.
- Gain the Read Minds Ability with one Upgrade on it.
- Telepath.
If you chose two Flavors, you will gain the following downsides:
- You gain a Weakness to all Fire Damage.
- You will suffer 1 Ethereal/Fire Damage if you touch garlic, a holy object, or if you stand on holy ground.
- You gain a stack of Bloodlust as a Persistent Condition if it is nighttime and you did not drink blood in the previous Episode or this Episode.
If you chose three Flavors, you will also gain the following downsides:
- You will suffer 1 Ethereal/Fire Damage when exposed to direct sunlight.
- You cannot enter an inhabited building unless you have been invited in by one of its usual inhabitants.
- You will instantly Die if anyone gets a Critical Success on an attack with a wooden stake.