Mortal

Like humans and halflings, you have a Mortal soul that will be whisked away to another plane of existence the moment you die. You won't be able to be brought back to life, but your mortal coil gives you drive and determination that is inspiring to others.

You start with 4 Vitality and 12 Health. When your Vitality reaches 0, you are Dead.

Gain the following Abilities:

Mortal Drive

Time: Reaction Target: Self
Trigger: When your Health is at 0, your Vitality is greater than 0, and you need to perform a Test
Requires: 1 Vitality

Treat the Test as a Critical Success.

Inspire Vengeance

Time: Reaction Target: An ally in Sniping Distance(200u) of where you Died
Trigger: When the target ally must perform a Test
Effect: Buff

The target can make their Test with an Advantage.

Inspire Life

Time: Reaction Target: An ally in Sniping Distance(200u) of where you Died
Trigger: When a target ally takes Damage
Test: Sincerity Stat Strained
Effect: Buff

Sincerity Stat Score:

  • [..6] No Effect.
  • [7..9] Gain 1 stack of Strained. Prevent the target from losing 1 Vitality.
  • [10..] Gain 1 stack of Strained. Prevent the target from taking any Damage.

At Level 1:

Common
Uncommon
Rare