Kleptonomicon
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Kleptonomicon
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Table Of Contents
0. Introduction
0.1. Attribution
0.2. Save Time Reading
0.3. Why Play Kleptonomicon
0.4. Guidelines of Fun
1. Core Mechanics
1.1. The Basics
1.2. Dice Mechanics
1.3. The Story Rule
1.4. Phases of Play
1.5. Abilities
1.6. Covert Operations
1.7. Basic Abilities
1.8. Damage
1.9. Episodes
2. Character Sheet
2.0. Character Sheet
2.1. Social Box
2.10. Constitution and Class Boxes
2.2. Exploration Box
2.3. Inventory Box
2.4. Status Box
2.5. Status Conditions and Saving Throws
2.6. Luck Box
2.7. Abilities Page
2.8. Name Box
2.9. Tracker Boxes
Appendix
-Appendix-
Abilities
-Abilities-
Archetype Abilities
-Archetype Abilities-
Fighter Abilities
-Fighter Abilities-
Armored
Athlete
Charge
Destabilize
Dual Wield
Flank
Heavy Hitter
Martial Arts
Multi-Attack
Protect
Reckless Attack
Shield Bearer
Mage Abilities
-Mage Abilities-
Affect Cast
Careful Cast
Concentrated Cast
Concurrent Cast
Deadly Cast
Distant Cast
Extend Cast
Favored Flavor
Forceful Cast
Opportunity Cast
Quick Cast
Subtle Cast
Twin Cast
Rogue Abilities
-Rogue Abilities-
Anticipation
Climber
Elusive
Observant
Play Dead
Positioning
Rapid Shot
Sharpshooter
Stroke of Luck
Supreme Sneak
Take Aim
Trip
Vital Shot
Basic Abilities
-Basic Abilities-
Dash
Dodge
Grapple
Investigate
Item Search
Item Sell
Item Trade
Melee Attack
Opportunity Attack
Ranged Attack
Rest
Sneak Attack
Sneak Dash
Sneak Evade
Sneak
Take Cover
Class Abilities
-Class Abilities-
Bard Abilities
-Bard Abilities-
Countercharm
Dejection
Inspiration
Song of Rest
Cleric Abilities
-Cleric Abilities-
Cleanse
Divine Aura
Divine Intervention
Divine Sense
Heal
Preserve Life
Protective Aura
Sanctuary
Smite
Turn Undead
Monk Abilities
-Monk Abilities-
Cat Fall
Deflect Missile
Exploitation
Spirited Strikes
Still Mind
Warrior Abilities
-Warrior Abilities-
Brutality
Punishment
Shake It Off
Shrug
Survivor
Training
Social Abilities
-Social Abilities-
Bore
Celebrity
Detective
Karen
Mundane
Protégé
Recluse
Thief
Spell Abilities
-Spells-
Animate
Augmentation
Augury
Bend Air
Bend Earth
Bend Fire
Bend Water
Bless
Blur Coherency
Blur Consistency
Blur Sanity
Chronographic Echo
Detect Displacement
Elemental Blast
Elemental Shield
Elemental Wall
Elemental Weapon
Enlarge
Feather
Find Familiar
Gaze
Glyphic Console
Glyphic Lock
Glyphic Mouth
Glyphic Strand
Glyphic Wand
Glyphic Watchman
Guiding Wind
Hex
Illusion
Invisibility
Knock
Lifeline
Light
Magic Hand
Magic Head
Message
Muffle
Planar Blast
Reading
Reduce
Resurrect
Rewind
Rift
See
Silence
Tutelage
Vigoration
Ward
Trait Abilities
-Trait Abilities-
Lucky Break
Classes
-Classes-
Conditions
-Conditions-
Blinded
Bloodied
Blunted
Charmed
Choked
Concentrating
Dazed
Dead
Deafened
Exhausted
Frightened
Grappling
Held
Incohered
Invisible
Mounted
Paralyzed
Polyformed
Restrained
Sharpened
Silenced
Sleeping
Slowed
Strained
Stunned
Surprised
Susceptible
Turned
Unarmed
Unconscious
Untethered
Vulnerable
Constitutions
-Constitutions-
Mortal
Non-mortal
Creatures
-Creatures-
Bat
Bird
Cat
Commoner
Familiar
Ghost
Magic Hand
Magic Head
Rat
Toad
Items
-Items-
Fine Items
-Fine Items-
Wand of Teleportation
General Items
-General Items-
Alcohol
Disguise
First Aid Kit
Melee Weapon
Ranged Weapon
Grey Items
-Grey Items-
Lockpick
Poison
Repair Kit
Restraining Kit
Obscure Items
-Obscure Items-
Book
Cosmic Seed
Holy Water
Mana Potion
Resurrection Stone
Spell Scroll
Spellblinding Incense
Special Items
-Special Items-
Special Items
Languages
-Languages-
Common Tongue
Movement Ranges
-Movement Ranges-
Burrow
Climb
Crawl
Fly
Ghostwalk
Glide
Jump
Levitate
Swim
Teleport
Walk
Senses
-Senses-
Ethervision
Nightvision
Tags
-Tags-
Creature Tags
-Creature Tags-
Construct
Fey
Holy
Shapeshifter
Summon
Swarm
Undead
Unholy
Item Tags
-Item Tags-
Consumed
Jealous
Silvered
Wield
Zone List
-Zones-
Acid Zone
Airless Zone
Blinding Zone
Charm Zone
Dark Zone
Daylight Zone
Deafening Zone
Electrified Zone
Fire Zone
Fog Zone
Fright Zone
Holy Zone
Loud Zone
Silence Zone
Slow Zone
Toxic Zone
Unholy Zone
Untether Zone
Wind Zone
Perk List
Glossary
-Glossary-
Ability Skill
Ability Time
Ability
Acting Skill
Action
Advantage
Alert
Analysis Skill
Archetype Stat
Archetype
Artifice Stat
Athletics Skill
Attack Test
Basic Attack
Beat
Bonus
Ceremonial Name
Character Sheet
Charm Skill
Class Ability
Class
Closing Credits
Component
Concentration
Cone Shape
Conjuring Skill
Constitution
Contest
Core Fleeting Condition
Covert Skill
Creature
Critical Roll
Cube Shape
Cylinder Shape
Damage Type
Damage
Deception Stat
Defense
Dice Shorthand
Diplomacy Skill
Disadvantage
Distance
Dodge Point
Effect Duration
Enchanting Skill
Encounter
End Phase
Episode
Episodic
Exhausting
Experience Point
Expire
Exploration Skill
Exploration Stat
Falling
Favor
Fighter Archetype
Fighter Stat
Fine Good
Fine Wealth Skill
Flavor
Fleeting Condition
Free Action
Free Reaction
Freeplay
Friendship Point
Game Master
General Good
General Wealth Skill
Glyph Ability
Glyph Command
Glyph Network
Glyph
Glyphic Ability
Glyphic Spell
Good
Grey Good
Grey Wealth Skill
Group Test
Health
Hiding Skill
History Skill
Homebrew
Immunity
Improvement
Improvised Movement
Insight Stat
Intimidation Skill
Item Grade
Item Tag
Item
Kleptonomica
Kleptonomicon
Knowledge Skill
Language Family
Language Skill
Level
Line Shape
Lineage
Luck Stat
Mage Archetype
Mage Stat
Mastery
Mechanical Language
Might Stat
Modifier
Movement Range
Movement
Noise
Non-Player Character
Obscure Good
Obscure Wealth Skill
Opening Credits
Organic Language
Passive
Penalty
Perception Skill
Performance Skill
Perk
Persistent Condition
Persuasion
Player Character
Player
Point Bank
Prepare
Prestige Upgrade
Primary Archetype
Primordial Language
Prone
Reaction Trigger
Reaction
Recon Skill
Recovery
Requirement
Resistance
Rogue Archetype
Rogue Stat
Round
Rumor Skill
Save
Score Range
Score
Secondary Archetype
Secondary Objective
Sensing Skill
Setup Phase
Shape Origin
Shape
Shield
Sincerity Stat
Size
Skill
Sleight Skill
Slow Action
Sneaking Skill
Sneaky
Social Ability
Social Skill
Social Stat
Spell Ability
Sphere Shape
Stack
Stat
Status Condition
Straining
Subclass
Tabletop Roleplaying Game
Tertiary Archetype
Test
Theater of the Mind
Tinkering Skill
Trait Ability
True Shape
Tuning Stat
Turn Order
Turn
Upgrade
Variant
Vitality
Weakness
Wealth Category
Wealth Skill
Wound
Zone
Susceptible
1 or 2
Stack
:
You have a
Disadvantage
on all
Saves
.