Sleep
Time: Action
Target: All creatures in a Sphere Shape that is Spitting Distance(4u) across up to a Shooting Distance(16u) away (optionally excluding Self)
Requirements: #Chants Components: Health and Vitality
Test: Mage Stat Concentrating Save: Edge Save
The target creature must make an Edge Save:
- Pass: The target gains one stack of Slowed or Blunted (their choice) as a Fleeting Condition.
- Fail: The target gains one stack of Slowed and Blunted as a Persistent Condition that lasts as long as you maintain Concentration. During that time, the target can also fall Unconscious if they are Prone or sitting down at some point or if they drank any Alcohol in the last hour.
If an Unconscious creature takes any Damage, they will gain consciousness and their Persistent Conditions from this Spell Ability will become Fleeting Conditions.
Upgrades:
- Dreamer's.
- You gain the following Actions:
Time: Action Target: A creature that is Unconscious due to the Sleep Spell
The target gains 1 stack of Frightened as a Persistent Condition that lasts as long as Concentration is maintained on their Sleep. The 'source' of the Frightened condition can be anything you choose.
The target takes 1 Ethereal/Sharp Damage for each stack of Frightened that they have. This Damage does not wake them like other damage would. This Damage also does not flow over into Vitality.
Time: Reaction Target: All willing creatures of your choice in True Sniping Distance(200u)
Trigger: The end of an Episode
The target creatures start the next Episode with one additional Recovery.
- Greater.
- You can cast this Spell Ability as a Slow Action. If you do, all targets that Fail the Save will also fall Unconscious.