Sleep

Time: Action
Target: All creatures in a Sphere Shape that is Spitting Distance(4u) across up to a Shooting Distance(16u) away (optionally excluding Self)
Requirements: #Chants Components: Health and Vitality
Test: Mage Stat Concentrating Save: Edge Save

The target creature must make an Edge Save:

If an Unconscious creature takes any Damage, they will gain consciousness and their Persistent Conditions from this Spell Ability will become Fleeting Conditions.

Upgrades:
Induce Nightmare

Time: Action Target: A creature that is Unconscious due to the Sleep Spell

The target gains 1 stack of Frightened as a Persistent Condition that lasts as long as Concentration is maintained on their Sleep. The 'source' of the Frightened condition can be anything you choose.

The target takes 1 Ethereal/Sharp Damage for each stack of Frightened that they have. This Damage does not wake them like other damage would. This Damage also does not flow over into Vitality.

Induce Dreams

Time: Reaction Target: All willing creatures of your choice in True Sniping Distance(200u)
Trigger: The end of an Episode

The target creatures start the next Episode with one additional Recovery.