Rift

[Time:: Slow Action] [Target:: A solid, flat surface in Spitting Distance]
[Requires:: #Chants, #Motions] [Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
[Effect:: Travel]

Open a 10 centimeter (~4 inch) wide Rift on the target solid, mostly-flat surface. Choose a secondary target that is also a solid, mostly-flat surface, but this one can be anywhere in your current universe, provided that you have been to that location and seen that surface before. The two portals are connected, allowing anything, including sights and sounds, to travel between them.

If you lose Concentration on a Rift, it cannot be regained toward that Rift and the Rift will close at a rate of 10 centimeters per Round. If there are solid objects or creatures in the way of closing, it will be blocked from closing and deal 1 Ethereal/Planar Damage to the obstruction until it is cleared and the Rift can continue to close.

Upgrades:

Widen Rift

[Time:: Slow Action] [Target:: A Rift you are Concentrating on]
[Effect:: Buff]

Widen the target Rift by 10 centimeters in diameter. This effect cannot spread a portal into areas where either portal of the Rift would hit an obstruction, edge, or tight bend in the surface it is on.

For your reference, the following table shows how long it will take for different things to be able to move through the rift (including the initial casting time):

Rounds Seconds Met. Size Imp. Size Passable
3 18 sec 30 cm 12" Small creature crawling
5 30 sec 0.5 m 20" Medium creature crawling
10 1 min 1 m 1 yd Small creature standing, Large creature crawling
20 2 min 2 m 2 yd Medium creature standing
40 4 min 4 m 4 yd Large creature standing
Toggle Rift

[Time:: Slow Action] [Target:: A Rift you are Concentrating on]
[Effect:: Buff]

The target Rift becomes invisible to all but the creatures you choose. If it was already invisible, you can make it visible instead.

Unaware creatures that pass through the Rift will become aware of its existence.

Roll Effect
0 You open a Rift to the heart of the void and hear its whispers.
Take 6 Ethereal/Ice Damage and all other creatures in Spitting Distance of the Rift take 3 Ethereal/Ice Damage.
1-9 You open a Rift to x. Summon x creatures that are likely hostile.
TODO: Come up with lots of summons here. Maybe a few that spew fire or something instead? Maybe one that spreads healing light?
10 The Rift opens as if you had Passed the Test.