Rift
Time: Slow Action Target: A solid, flat surface in Spitting Distance(4u)
Requires: #Chants, #Motions Components: Health and Vitality
Test: Mage Stat Concentrating
Effect: Travel
Open a 20 centimeter (~8 inch) wide Rift on the target solid, mostly-flat surface. Choose a secondary target that is also a solid, mostly-flat surface, but this one can be anywhere in your current universe, provided that you have been to that location and seen that surface before. The two portals are connected, allowing anything, including sights and sounds, to travel between them.
If you lose Concentration on a Rift, you cannot regain Concentration toward that same Rift and it will begin to close, halving its size each Round until it reaches 10 cm, then it will vanish. If there are solid objects or creatures in the way of the Rift closing, it will stop shrinking and instead deal 3 Solid/Planar Damage to the obstruction until it's cleared and the Rift can continue to close.
Upgrades:
- Far. Requires Level 10.
- Your Rift no longer has to connect to the same universe that you are in.
- Gaping(2).
Time: Slow Action Target: A Rift you are Concentrating on
Effect: Buff
Upon taking effect, the target Rift doubles in Size, becoming a Tiny(¼u) Rift. This effect cannot spread a portal into areas where either portal of the Rift would hit an obstruction, edge, or tight bend in the surface it's attached to.
- Gaping(2).
- You can use Widen Rift up to 3 times on each Rift. The Rift doubles in size each time (if it's Tiny(¼u) it grows to Small(½u); if it's Small(½u) it grows to Medium(1u).) Widen Rift's other restrictions still apply.
- Gaping(3).
- You can use Widen Rift on Rifts that are Medium(1u) or larger. Instead of doubling, the target Rift will grow its radius by 1 unit per use of Widen Rift. Widen Rift's other restrictions still apply.
- Hidden. Requires Level 5.
Time: Slow Action Target: A Rift you are Concentrating on
Effect: Buff
The target Rift becomes Invisible to all but the creatures you choose. If it was already Invisible, you can make it visible instead.
Unaware creatures that pass through the Rift will become aware of its existence.
- Reaching. Requires Level 5.
| Roll | Effect |
|---|---|
| 0 | You open a Rift to the heart of the void and hear its whispers. Take 6 Ethereal/Ice Damage and all other creatures in Spitting Distance of the Rift take 3 Ethereal/Ice Damage. |
| 1-9 | You open a Rift to x. Summon x creatures that are likely hostile. TODO: Come up with lots of summons here. Maybe a few that spew fire or something instead? Maybe one that spreads healing light? |
| 10 | The Rift opens as if you had Passed the Test. |