Restoration
Time: Action Target: Self or a creature in Shooting Distance(16u)
Requirements: #Chants, #Motions
Test: Tuning
Effect: Knowledge
When you start this Ability, choose which Fleeting Condition you want to guaranteed remove from your target. The chosen condition cannot be a Compound Condition.
- [..6] :LiArrowDown:Ditto. You then gain one stack of the chosen Fleeting Conditions.
- [7..9] The target creature loses one stack of the chosen Fleeting Condition.
- [10..] The target creature loses all stacks of the chosen Fleeting Condition.
Regardless of your Score, you can spend Hooks to remove stacks of other Fleeting Conditions of your choice, not including Compound Conditions.
- Greater(1).
- You can cast this Spell as Exhausting. If you do:
- You can choose a Persistent Condition instead of a Fleeting Condition as your starting choice for this Ability. The chosen condition still cannot be a Compound Condition.
- If you Fail the Test, you gain the Persistent Condition as-is. All conditions on how you can clear the Persistent Condition also transfer to you. (Though the conditions for clearing the Persistent Condition may be met the moment you take on the Persistent Condition, in which case the Condition becomes Fleeting.)
- You can cast this Spell as Exhausting. If you do:
- Greater(2).
- You can now choose Compound Conditions.