Magic Missile

Time: Action Target: Any one or more in Shooting Distance(16u)
Requirements: #Chants, #Motions
Test: Mage Stat

When casting this Ability, choose any number of targets and order them. Your Score determines how much Damage you can deal, but you can split it across all the targets, so long as targets earlier in the order are dealt the same or more Damage than those later in the target order. Each point of Damage dealt by this Spell counts as a separate hit, meaning it can be reduced to nothing by Resistances, but it can also damage Vitality more than once. Any Saves triggered by this Ability are only made once, regardless of how many times the target was hit.

Mage Score:

See Magic Weapon. Grants +1 Damage. Only one can be used per Arcane Missile.
Tip: Status Conditions

Even if you deal 0 Damage, the target still must perform any relevant Saves. This Ability imposes no Save of its own, but other Abilities can augment or build on this one, adding Saves and effects to it.

Bonuses:
Penalties:
Mage Upgrades: