Mage Head

Time: Action Target: An empty space in Spitting Distance(4u)
Requirements: #Chants, #Motions Components: Health and Vitality
Test: Tuning Concentrating

Regardless of your Tuning Score, this Ability takes effect.

Conjure forth a spectral Magic Head:

Magic Head Creature

Tags: Easy Summon
Resistances: Fluid, Ethereal, and Caustic Damage
Immunities: Charmed and Frightened

Stats, Skills, and Saves: -1
Perception Skills: 1
Movement: Levitate(4u); Cannot Walk or Jump

This Head follows "programmed" instructions from whoever summoned it. The Head's knows knowledge is limited to its own experiences and what knowledge the summoner shared to it at the time of summoning.

Abilities

Cannot activate magic Items.

Upgrades: